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An even more complex screenshot function that avoids the pipeline stall of get_texture.get_image()...
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first person FPS camera controls using Basis with mouse sensitivity split into X and Y axis...
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A screenshot function done on a separate thread so your game can save screenshots without lag...
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Rim lighting that has a texture for an object but also rim lighting to 'highlight' it....
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Many developers use lerp() in a way that is not frame rate independent. Learn how to use expDecay as an alternative....
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