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Recent articles

Smoothing with expDecay instead of lerp()
darkcanopy Apr 13th, 2025
Many developers use lerp() in a way that is not frame rate independent. Learn how to use expDecay as an alternative. Godot 4.x GDScript
Basic state machine
PapaPandaGames Feb 11th, 2025
This article shows you how to implement a basic state machine in GDScript. GDScript
A glance at Compute Shaders
Casual Garage Coder Jan 25th, 2025
Compute shader is a great way to use all the advantage of GPU, but one need to harness that power. Godot 4.4 GDScript gpu compute shader
Stochastic L-System Resource
Casual Garage Coder Jan 01st, 2025
Procedural generation could make a good use of L-System. Let's dive into it. Godot 4.x GDScript Procedural generation
Publish your game on Linux with Flathub
Casual Garage Coder Dec 16th, 2024
Flathub is a great publication platform for Linux applications. Here is an introduction to how you can publish your game using Flathub. Flathub Linux
Set a project-wide custom theme
Bee Dec 06th, 2024
Save yourself the trouble of having dozens of manually specified themes and LabelSettings resources scattered across your project. Godot 3.x / 4.x Accessibility project settings Theme UI

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